Nowhere to Run -
Duskmourn: House of Horror, # 111
- This is the only printing of this card.


Sign up to add this card to your Inventory, Wishlist or Tradelist, and to start creating decks with it. We also have an excellent trading opportunities finder tool that gets you trading in seconds!

It only takes 30 seconds to sign up. You can start by Clicking here.
Statistics
0 tradelists

0 wishlists

0 decks
Browse Deck Database


Formats Standard: Legal Pioneer: Legal Modern: Legal Legacy: Legal Vintage: Legal Commander: Legal Brawl: Legal Draft: Legal Cube: Legal Tiny Leaders: Legal Pauper: NotLegal Singleton: Legal Premodern: NotLegal Oathbreaker: Legal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: Legal Other: Legal
Rules Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Mana Cost
Type Enchantment
Links Scryfall

Remove ads